House Ecaz
Coming soon...
"There’s a fine line between smugglers and full-fledged bandits, and Esmar Tuek is adept at walking that line. Smugglers can provide anything to anyone, provided they put the price… and do not look at the specifics too closely."
+ Underworld Headquarters have +1 extension slots
"Staban is Esmar Tuek’s son and, just like his father, a renowned smuggler of various good on Arrakis, most notably Spice Melange. Like many of his people, he thrives in a harsh environment while routinely defying the highest authorities. He is a proud man who doesn’t abide by anybody’s rules but his own."
+ Smuggling Stashes appear on the map and resolving any Discovery with a unit heals 50% Supply to all units in the region
"Lingar’s business revolves around a single commodity, but one which is so rare on Arrakis, only Spice tops it in importance: water. While his extraction operations are not technically illegal, they, by nature, risky enough that Lingar had to forge an alliance with smugglers, and most notably Esmar Tuek."
+ Infiltration levels can't be lower than 1
"Drisq is Esmar Tuek’s loyal quartermaster, managing supplies and commodities for the whole Sietch. She is also regularly involved in the logistics of her master’s smuggling operations."
+ Unlocks the Hidden Explosives and Local Gang extensions in your Underworld Headquarters
"Bannerjee serves as the head of security at Tuek’s Sietch. A stout, intimidating hulk of a man with a jaded outlook on life, he is a reliable ally when it comes to protecting Esmar’s best interests."
Scavengers will offer their services to the highest bidder. This doesn't mean they are devoid of all ethics, but it certainly means that their loyalty has a cost and no strings attached
Plunderers who specialize in the use of drugs and chemical weapons, not only damaging enemy units, but also spoiling their supplies and poisoning their food
These lightweight units know when to strike. Their specialty is ambushing units stranded in the desert and already in a bad spot.
Remote-controlled combat machines equipped with an emergency system that boosts their response and efficiency when they enter a critical state
Highly trained warriors and assassins, using stealth to strike when one least expects them
This stealth recon ship has been equipped with the pride of smugglers chemical weaponry
This old chemical lab station has been repurposed for warfare. Continuously releasing heavy gases on the battlefield, the Wraith induces terror in the heart of everyone who crosses its path
Underworld Bribes
Listening can get you further than talking
Underground Network
The Smugglers are everywhere and take advantage of every opportunity
Underworld Contacts
Some call them the underhand of the Emperor
Guerrilla Tactics
Mixing offense and defense is a sound tactic when you don't have the backing of a Great House
Coming soon...
House Harkonnen shares its chilling reputation with its leader, Baron Vladimir Harkonnen. They have been called despotic, merciless, scheming and devious. And those are only their finer qualities.
Fremen are the only people native to Arrakis and will do anything to protect their way against the offworlders. While their leader, Liet-Kynes, doesn’t originally come from Dune, she is every bit as determined and attached to the planet as the next Fremen.
Imperial House Corrino has ruled the galaxy for ten millenia, and Shaddam IV intends to keep it that way. The situation on Arrakis calls for the direct intervention of the Padishah Emperor, who will use all His wit and the might of His administration to turn the war to His benefit.